A game to warm up and cheer up in the office "samurai, dragon and girl." Rules for an effective planning meeting for the head of the sales department Warm-up before a business game

The giver should describe his gift in as much detail as possible, although without words: whether it is heavy or light, large or small, what shape it is, how it is packaged, etc.

The exercise can be carried out in several modifications.

1. Each of the group members comes out in front of the group (it is important that everyone sees him and he

I saw everyone, so the circular arrangement of the group members in this case is inefficient; it is better to stay in a semicircle or a line) and give a gift to everyone at once.

2. The first member of the group gives his gift to the neighbor on the right. He non-verbally or with a short emotional exclamation thanks him, after which he gives another gift to his neighbor on the right.

3. The first member of the group gives his gift to the neighbor on the right, and he must show that he

If the trainer considers it necessary, he can clarify with the participants what kind of gift they gave and whether the recipient of the gift understood correctly what exactly was presented to him.

"Hello, Bonjour, Healthy Boules"

To make a group greeting in the morning cheerful and cheerful and set a “carnival” mood (if the program of the day so requires), you can use greeting words in various languages.

Each of the participants must greet their neighbors on the right and left in some foreign language (good morning, guten Morgen, bonjour, etc.).

As an option: group members freely roam the audience, shaking hands with each other and saying their greeting.

Klaus Vopel suggests that the trainer prepare for this in advance and stock up on cards with greetings written on them so that the participants can draw one of the cards and use the prompt.

USA, UK: "Good morning"; Hi.

Italy: "Von giorno".

Spain: Buenos dias.

France: Bonjour.

Estonia: "Tege".

Lithuania: "Labas ritas".

Israel: Shalom.

Hawaii: "Aloha".

India: Namaste.

"GREETING WITHOUT WORD"

Each of the participants should greet the group by demonstrating some kind of non-verbal greeting. It can be either a non-contact greeting (wave, nod, curtsy) or contact (shake hands, hug). You can use greetings characteristic of different social and ethnic groups: pioneer salute, Japanese bow, etc. Other members of the group respond to the greeting in the same way as they were greeted (nod in response, shake the hand extended to them, etc.).

This exercise can be performed both in a circle and in any order - as soon as you are ready or by passing the ball.

For a trainer, this exercise may have additional diagnostic meaning. Which member of the group initiated closer contact? Who tried to get away from such contact? Who was the most inventive? How was the handshake done? Etc.

"GREETINGS IN CHOIR"

For this exercise, you can use one of the verbal or non-verbal greeting scripts described above. The only difference will be that it will not be one person, but a couple or three, who will voice the greeting or demonstrate the greeting gesture.

These small groups can be formed on a territorial basis by bringing together those who have taken neighboring chairs, or form groups from those who communicated the least on the previous day or entered into some kind of conflict or antagonistic relationship, or choose to unite in a group those who are planned to be involved in the next exercise (for example, a role-playing or business game) in this composition.

Groups can be given ten to fifteen seconds to think, then they take turns greeting their other colleagues.

"DAILY RITUAL"

If the training lasts more than two days (especially if these days do not go one after another, but intermittently), it makes sense to come up with and use a ritual that everyone would open

new training day. The trainer can invite the group to come up with such a ritual

independently or offer one of the options available to him. It can be both words - a greeting or a slogan in chorus, a consistent pronunciation of a more detailed text, when each person is assigned a specific, verbal and non-verbal action - for example, a handshake of each with each. Such collective rituals increase the cohesion of the group and "anchor" the working mood.

It is possible to think over two interconnected rituals - morning and evening, which will be a symbolic beginning and end of the group's work, opening and closing (for example, the beginning of the day can be marked by a revealing movement of the hands - like "come in, dear guests", and the end of the day - by closing the palms in the manner of the eastern "thank you" or Western "we are together").

"JOINT ESSAY ABOUT THE FUTURE OR THE PAST"

This version of the greeting is a modification of the well-known warm-up exercise, when group members are invited to compose a fairy tale in a circle: each one in turn puts in one phrase, and the person sitting on the right should develop the thought and plot in the next sentence.

In order to connect this exercise with the topic of the training, the facilitator needs to think through the task. It can be a story about the previous day: “Yesterday we did this ... And then this ... And we achieved such results ...” Or formulating goals for the coming day: “Today we will become more successful ... informed ... active ... ”(also a kind of group affirmation). Or a more story-driven story related to the training issues (“Swan, cancer and pike after team interaction training”; “Tops and roots from the best negotiators”; “About the assertive Little Raccoon”, etc.).

"NOBODY KNOWS WHAT I..."

Each of the participants (in a circle or in random order) completes the phrase: “No one in the group knows that I ...” For example: “No one in the group knows that I did not hear the alarm today”, or “No one in the group doesn’t know that I love pickles more than anything in the world”, or “No one in the group knows what I dreamed about tonight ... And I won’t tell anyone!”.

You can offer participants other phrases to supplement:

"And today I'm better than yesterday, because...";

"I am very glad that I...";

"I'm ready to move mountains, because...";

"Today we will all..."

It is important that the phrases are positive or humorous; their continuation should not cause any special difficulties for the participants, sad thoughts or excessively deep reflection.

"RECIPE FOR A GOOD DAY"

For this exercise, you will need recipes for preparing delicious dishes. The trainer can prepare the recipe cards themselves or have the participants bring them from home. Recipes should be appetizing and include at least 7-8 ingredients.

Participants are divided into subgroups of 3-4 people, each of the subgroups gets one of the recipes by drawing lots.

The recipe should be the result of collective creativity and suit all members of the subgroup.

Anything can be included in the recipe. Klaus Vopel cites the following recipe as an example: “We take 20 interesting participants, a kilogram of commitment, one hundred grams of experience, richly flavor it all with curiosity, add a pinch of the spirit of contradiction ...”

Subgroups are given 10 minutes to prepare the recipe; after all recipes are formulated, they are read out to all participants.

During the discussion of the game, the coach can emphasize that some “ingredients” were repeated in all or most groups (naturally, “participants” as an ingredient are not taken into account - they are likely to be in all groups. And if suddenly they won't - it's quite

may be the subject of an interesting discussion). Or on the proportions of these ingredients.

At the end of the day, you can remember the details of this game. Let's say, after analyzing which of the recipes turned out to be the most similar to what really happened in the group. Or somehow prepare a dish that resembles this recipe right at the final sharing.

"HELLO DEAR..."

The exercise is ideal for the second day of training. In the process of its implementation, participants have the opportunity to repeat the names of all those present once again, which is relevant in large groups even on the second or third day. Also, the exercise sets up participants for teamwork, helps to focus on what is happening in the group.

The exercise is performed in a circle. The task of the first participant is to greet his neighbor on the right, saying to him: “Hello, dear ... (neighbor’s name)” and doing some

movement (gesture). The next participant greets his neighbor on the right, repeats the gesture with which he was addressed, and adds his gesture. The complexity of the task lies in the fact that gestures should not be repeated.

This exercise, like the previous one, is good to do on the second day of the training. It gives the participants the opportunity to quickly get involved in the training work and receive additional information about each other. But you can offer it to the group only when the coach is sure that everyone remembers each other's names. The meaning of this exercise is lost if the participants of the training have known each other for a long time. In large groups, it is desirable to divide the participants into two teams.

One participant moves away from all the others at some distance and turns his back to them. Participants randomly ask the volunteer any questions they are interested in, to which he must answer, but before that, naming the name of the participant who asked the question. That is, the task of the leading player is to determine the one who spoke by voice and answer his question. This is more difficult to do if the volunteer does not know where anyone is and cannot navigate by the direction of the sound.

"WHAT'S NEW?"

This exercise can be done at the beginning of a new training day. It helps to tune in to work, remember what happened in the group yesterday, and also teaches participants to be more attentive to each other.

Participants sit on chairs in a circle. The host asks everyone to carefully look at each other for three minutes, paying attention to how this or that person looks today, what mood he is in, how he manifests himself. After three minutes, the participants should, throwing the ball to one of the participants, say what they saw in this person that was new compared to yesterday. The leader makes sure that the ball has been with each participant.

After completing the exercise, you can ask the participants how much what they heard corresponded to their own feelings, experiences, etc.

Alternatively, you can ask the participants, throwing the ball, repeat some phrase that the participant said yesterday.

This fun warm-up fits well with team building training. It can be used at the beginning of work or in the afternoon and in trainings on other topics, when you need to create a collaborative atmosphere.

All participants stand in one large circle and hold hands. The coach says that now he will start the wave, and the participants will have to pass it in a circle. "Waves" can be different. The leader either simply raises his hand with the hand of his neighbor, or shakes it, or

makes some other movement, for example, weaves the fingers of his hand and the hand of a neighbor into a lock. The task of each participant is to convey the received movement further as accurately and quickly as possible.

When the players manage to perform the movements without errors, the coach launches another wave in the same or in the opposite direction.

This exercise can also be organized as a team competition. Participants are divided into two groups, each team lines up in a row and holds hands. Everyone should be positioned so that the leader can take the hand of the first member of each team.

Participants located at the opposite end from the leading end, on his command, pass a certain movement to their neighbor, he passes it to his neighbor, and so on. The team in which the movement reaches the leader faster receives a point for speed. Teams also receive points if their movement during the journey has not changed and reached the leader the same as it was at the beginning. Before starting the game, the host must give the first players cards on which it is written what movements need to be transmitted. Movements can be anything, for example: a single strong handshake, a double weak handshake, etc.

"TALK WITH HANDS"

This warm-up helps to establish more

trusting relationship

in a group

helps participants overcome barriers in communication, improves the atmosphere at the training.

To complete the task, participants need to form two circles, an inner

outer, and stand facing each other. The number of people in each circle should be

the same so that all participants form

couples. If the group has an odd

participants, the coach takes part in the exercise.

The task of the participants is to communicate with their partner using only their hands. The trainer sets the topic for the “conversation” and after two or three minutes asks the circles to shift relative to each other by one person. Further communication continues already in new pairs and on a new topic. After two or three minutes, the couples and the topic change again. The facilitator may suggest the following situations in which communication takes place:

the participants have just met and are happy to see each other;

participants quarrel;

one expresses condolences to the other for any reason;

one participant is offended, and the second wants to make peace with him;

one tries to support, cheer up the second.

After completing the exercise, it is necessary to discuss with the participants what feelings arose during the game; on which topics it was easy to communicate, on which, on the contrary, it was difficult; was it easier to convey the emotion yourself or receive it from a partner; which of the participants was the easiest to communicate with.

"CONFUSION"

This exercise brings the group together, but since it involves fairly close physical contact, it must be used with great care.

Participants form a tight circle and stretch their hands forward. At the command of the host, everyone should take two players by the hands, while it is advisable not to join hands with those who are standing nearby. Next, the coach invites the participants to “unravel”, that is, without separating their hands, line up in one or more circles. Usually the leader participates in this exercise on an equal basis with everyone, but does not actively influence the process of unraveling.

Often participants have doubts that this problem can be solved. In fact, you can always unravel. As a result of the game, there may be several circles; perhaps some participants will stand facing in a circle, some with their backs. But in any case, a solution will be found.

After completing the exercise, you can ask the participants about what helped them cope with the task, what could have been done to solve it faster. When discussing, it is important to emphasize that the key to the successful completion of this task is a friendly attitude towards each other, constant orientation in the situation and the generation of original ideas.

"PASS THE ITEM"

This fun warm-up is well suited to start a new day of training. On the one hand, it causes a lot of positive emotions, and on the other hand, it helps to tune in to group work, increases concentration. In addition, it gives participants the opportunity to show creativity and originality of their thinking.

Participants must pass an object in a circle, such as a marker or a ball. But the method of transmission each time, for each participant must be new. If the item falls, the game starts over.

"AND ONE, AND TWO, AND THREE..."

This exercise enhances group cohesion, the involvement of participants in the work, concentration and observation.

All participants stand in a circle. At the command of the leader “one”, everyone begins to perform any movement, preferably not very difficult. At the command "two" everyone stops doing their

movements and begin to repeat the movements that their neighbors on the right did before. On the count of “three”, the participants again change the movement and perform the movements of the neighbor on the right, which he began to do on the command “two”. Thus, the movements seem to go in a circle.

When the facilitator calls a number equal to the number of participants in

group, movements should

Favorable team climate is an important indicator of a successful work process.
The work process and the result of joint work directly depend on psychological comfort, therefore the task of the manager is to organize high-quality interaction among employees.

You can create a favorable atmosphere with the help of.

Goals and methods of team building training (team building, team building)

Each person has an individual character and point of view, perceiving the workflow in his own way. For productive production, an effective interaction of personal characteristics is necessary, so the main goal of the training is to identify the valuable qualities of employees and their implementation in the overall working mechanism.

The tasks of the organizer and moderator are:
- creation of informal connections and interpersonal sympathies;
– assistance to participants in choosing a comfortable position in the team;
- formation of the ability to act together and solve current problems together;
— establishing the optimal level of psychological and emotional compatibility in the team.

Trainings are held in different formats. These can be sports and intellectual competitions, business games, general creativity (consciousness of collages, videos, competitions) or events with a collective outing.

Lesson plan.
1. Familiarization of employees with the purpose and task of the training.
2. Discussion of group norms (non-disclosure of the process outside the team, sincerity, respect for other participants, freedom of speech and choice).
3. Exercise.
4. Results. At the end, the results are summed up (impressions, opinions about the training, wishes).

Example #1

Target: stress relief

Exercise: the leader sets the score according to the number of participants. It is necessary to count alternately, but without saying a word.

Rules:
if both team members call the number together, the game starts over;
talking is prohibited;
allowed to use facial expressions, gestures.
the task becomes more difficult - all participants are asked to play with their eyes closed.

Result: during the exercise, employees are forced to anticipate each other's actions, pay attention to non-verbal appeals, manners of colleagues. At the end of the task, the players discuss the results and the main problems hindering the completion of the task.

Example #2

Target: Establishing contact

Exercise: The facilitator chooses a song, the words of which are known to all participants of the training. Each participant takes turns saying the next word in the song following the previous participant in a clockwise or counterclockwise direction. In case of failure or mistake in the word of one of the participants, the game starts over.

Example #3

Target: Team Building

Exercise: all participants are built in a circle, close their eyes. It should be built in any given figure (square, triangle, and others).

Result: As a rule, the performance of the task is accompanied by fuss and disputes. This happens until the leader of the game is revealed, who will place the participants. After the task is completed, employees must answer the question of whether they are sure that the figure is even. You can’t open your eyes until the whole team is convinced of victory. At the end of the game, a discussion is arranged, the main goal of which is to find out options for a faster and better completion of the test.

Example #4

Target: Building communication in a group

Exercise: Participants sit in a circle. The facilitator approaches one of the participants and passes an imaginary object into the hands of the participant (with a gesture) and informs the direction of the transfer (clockwise or counterclockwise). Each participant must pass the item to the next player. At the leader's signal, "Stop. Who has the item now? The participant must raise their hand. The item cannot be a physical item, only an imaginary transmission.

Example:

In the first round, the host launches one cat object in a clockwise direction. At the “stop” signal, the participants who have a “cat” raise their hand. In the first round, there are always no problems. And the facilitator makes sure everyone understands the rules.

Two items. Starts by launching two objects (a cat and a puppy) in different directions and from different participants.

The fun begins when the facilitator launches several items in different directions and from different participants. At the moment when the items are found in one player, confusion begins, what was passed to whom and whether it is true. After the stop signal, in most cases, players cannot reliably tell who has what item.

The bottleneck is the participant, to whom the items come from different directions and he must distribute them correctly to the neighbors on the right and left.
Between rounds, the facilitator allows time for the group to discuss transfer interactions, using other means of communication so as not to lose items.
And the game starts again, with the gradual addition of the number of items.

Result: As a rule, the game is accompanied by laughter and humor. During the breaks between rounds, the participants vigorously discuss how they should interact so as not to lose the transfer order and items. The facilitator evaluates the involvement of participants in solving the problem and identifies leaders in the group. At the end, the host asks the participants about the game, the difficulties and how you solved them.

Example #5

Target: Increasing confidence

Exercise: Participants are divided into teams of 5-6 people. Each of their groups should turn away and fall into the hands of colleagues. Rules:
team members must hold the falling person;
when falling, it is necessary to cross your arms over your chest so as not to hit anyone;
“Accepting” a colleague should not be in the palm of your hand, but on your forearms, holding each other’s wrists with clasped hands.
You can fall from a height (for example, from a windowsill) or just lean back. The exercise evokes a lot of emotions and impressions, which are shared by all participants at the end of the game.
After the training, colleagues discuss observations and strategies for completing tasks, evaluate their own and others' work in a team. During the process, everyone has the right to refuse to participate in the game, declaring this to the whole team.

Example #6

Target: close acquaintance

Exercise: Colleagues line up in order of height. At the command of the leader, everyone is rebuilt in the given order. The movements are carried out silently.

The change takes place according to the following parameters:
by the first letter of the name, surname or patronymic (in alphabetical order);
by hair color (from light shade to darker);
by month of birth;
by age.

Result: team members learn to interact and understand, learn more about each other. Employees find similarities with colleagues, which contributes to the development of personal liking.

Example #7

Target: Common cause
Task: all participants of the training are divided into two and hold hands with a partner. With free hands (one of the couple has his left hand, and the other has his right hand), you need to pack gifts: wrap with paper, tie a bow. Competition for speed and quality of execution.
Result: to win the game, partners must understand each other from a half-word, gesture, look. Competitive spirit improves relationships and promotes team building.

Example #8

Target: Creativity

Exercise: the organizer prepares the necessary attributes in advance - drawing paper, pictures, stickers, pieces of fabric and other items that can be used to decorate the picture. All participants of the training gather around the table and create a common work on a given topic (“Friendly team”, “One for all ...”, “Workdays”).

Result: joint creativity helps to unite, realize their abilities, demonstrate skills and talents to colleagues. Participants need to listen to each other, look for compromise solutions to create a coherent and harmonious picture.
During training, employees must treat all members of the group with respect. It is unacceptable to interrupt and insult colleagues, make fun of someone else's opinion, mention participants in the third person.

Expected outcome of the training

The determination of the current situation in the team is carried out on the basis of observations of the participants during the training and the test. Such a study is conducted anonymously, employees are invited to objectively assess the indicators of the psychological atmosphere (friendliness, productivity, hostility, and others).

Based on the data obtained, the main problems of the group are determined and subsequent classes are formed, aimed at correcting the “weak points” of the team.

A competent and delicate approach will help unite employees and form mutual understanding between them in a short time.

As a result, it is expected:
— optimization of relations within the team;
- developing the ability to work together;
- the possibility of a competent way out of conflict situations;
— high efficiency of each employee and department;
- productive workflow.

The results of the program can be assessed by repeated research (observations of a psychologist, personal opinion of the participants).

Order a free consultation on organizing and conducting trainings on team building, communications, management, sales for staff

By the nature of our activity, we often have to change our social circle, make acquaintances, join new teams. Often, members of a new group at the first stages of joint work feel constrained, treat colleagues with distrust, which affects the overall results. Psychological training games for the team, aimed at getting to know each other better, will help to overcome awkwardness and defuse the situation.

1. Exercise "Acquaintance".

For this game, the participants sit in a circle and take turns saying their name, as well as two of their qualities, starting with the same letter as the name. The next participant must name all the previous names, and only then introduce themselves.

The exercise helps to remember the names of new acquaintances and learn something interesting about them.

2. Exercise "Associations".

It is more interesting to play this game in a team whose members are already more or less familiar with each other and where an initial opinion has been formed about everyone.

As in the previous game, the participants sit in a circle facing each other and choose one leader. The host leaves the room, and the rest at this time make him one of those present. After the person to guess is determined. The facilitator returns to the room and each in turn asks different questions. For example: “What flower do you associate with this person?” “What fairy-tale character does this person look like?” According to the answers, the leader tries to guess the "invisible man", and when the riddle is solved, a new leader is selected, and the game continues.

Training allows you to understand how others see and perceive you.

3. "Time Machine".

The game is a bit similar to the previous one in that its task is to find out the opinion of others about yourself. For her, the team needs to be divided into pairs in such a way that the pair includes people who were previously poorly acquainted and practically did not communicate with each other. This approach gives more interesting results, but it is not necessary to strictly fulfill this condition. After the partners have been identified, they must take turns telling each other what they think their interlocutor was like in childhood. What character he had, what he loved and what not, how he looked. This exercise, among other things, helps to establish friendly relations between people who, for some reason, did not communicate before.

4. "In silence."

This is a psychological team building game. Participants are given the task as quickly as possible (for example, in a minute) to be divided into groups according to any sign (eye color, month of birth, presence / absence of pets). But this must be done in silence, in complete silence. After the signal to start, the players tend to fuss and have a fuzzy idea of ​​​​how to proceed further. But then the leaders leading the process are usually identified, and the rest of the participants perform the task, focusing on their instructions.

Playing in a relaxed way reveals the most enterprising and adaptive employees; Plus, it's a great workout to lift your spirits.

The most common exercise in groups is “Introduction”: when the participants of a training write their names on pieces of paper, put them in triangles and put them on the table so that everyone can see the name written on the piece of paper. Then everyone takes turns introducing themselves and briefly talking about their hobbies. For example: “I, Mikhail, my hobby is to cook “Oatmeal” in the morning!

Such exercises and psychological games for the team allow not only to get to know everyone present, but also to defuse the atmosphere at the training or in the team.

Write in the comments what exercises do you do?

Who said games are for kids and just for fun?

Office games are gaining more and more popularity. After all, it is not only fun, but also useful. Games , strengthen team spirit, improve communication skills and increase the creativity of employees.

Ready to have some fun with benefits?

10 office games to boost your productivity

1. Try and build

This is a game that develops creative thinking, communication and problem-solving skills. Divide employees into teams and give them an equal number of items: pens, pencils, marshmallows, etc. Now think about what they should build. Let's say: which team can build the highest towers or who can do it faster than others.

Another classic team building game that builds bonds and trust. It's perfect for the office because you can use whatever you can get your hands on as an obstacle.

It is necessary to organize obstacles and divide employees into groups. They take turns walking through the "minefield" blindfolded, and their teammates must guide them. In order to make the game more interesting and challenging, employees should only use certain words or clues.

3. It's a mystery

A lot of people enjoy the mystery, don't they? So, why not create one that needs to be solved jointly?

Give each employee a key with a number. To solve a mystery, such as the case of the missing chocolate, employees must work together to solve the clues in a specific order. The “case” may require them to move from one office to another in order to uncover more evidence.

This relaxing game is great for developing problem solving and communication skills.


4. Ten ways to kill an idea

Never kill an idea! All you need to save and multiply it is a poster and a marker. Make a list of negative words and phrases that kill ideas and put them in the conference room. Anyone who uses a killer idea: word or phrase during a meeting must leave a "fine in the treasury."

First, when there is enough money in the "treasury", you can organize a dinner for the team or something else. Second, employees will learn to offer ideas in a positive way.

5. Mission

The goal of the game is for each employee to explain how they see teamwork.

Materials needed: pens, paper and any requests. Each person ends the sentence: “My vision for the team is…”. The team must create one view that will show all of these viewpoints as a whole.

6. Throw the ball

You will need two balls (like tennis balls), straws and ribbons.

Divide employees into two groups. Each group receives 12 straws and 18 cm of duct tape. They have 10 minutes to come up with a "catcher" for the balls.

Each group chooses a "server" - a person stands on a chair and holds the ball at eye level. The group places their container on the floor where the ball will hit. There are three attempts. The group that catches the most will win the ball.

This is not only an entertaining game, it involves some physical exercise.

7. Race after the plane

Brighten up a hard day! Make lots of paper airplanes and form two teams on opposite sides of the office. Start throwing planes to the other side. The goal is to prevent any aircraft from touching the ground.

This is physical activity and laughter at the same time!


8. Reach the mark

Tired of sitting in a chair? Get up and shake yourself. Here is an office game to relieve stress and demonstrate the power of team support. All you need is a piece of paper, a marker and ribbon.

Stick the paper high on the wall. Divide into two teams. The player must race through the office and jump as high as possible while placing the imprint on the paper. The next opposing player must mark even higher. Employees are not allowed to use chairs or help from the team, only support. The game ends when the team is convinced they cannot place the sign any higher.

9. Hoop and fortune (no hoop needed)

This is an amazing way to stimulate creativity. Everyone should take a piece of paper and a pen. Now imagine that you inherited a warehouse full of hoops. You've got 30 seconds to write down what you can do with them.

Now back to the real problem you're trying to solve. This game breaks tension and blocked thinking so it will help you solve the problem if you get stuck.

10. Five Truths and Lies

Share in teams. The speaker must prepare a certain number of statements (depending on how many employees want to play) and read aloud five at a time. Four of these statements are true and one is false. The goal of the game is to find the false statement. The team that finds it faster wins.

Games are the best entertainment in the office, they relieve stress and develop the speed of thinking. Feel free to customize them to suit your needs and abilities. Set rewards or prizes as an incentive.

You can play games during a break, after work, at a corporate event, at any convenient time. The main thing is a positive attitude and team spirit.

Increase the productivity of your staff effortlessly!

I wonder how other managers solve the problem of labor efficiency? Read how it was possible to increase the productivity of employees at the Blue Elephant company .

The giver should describe his gift in as much detail as possible, although without words: whether it is heavy or light, large or small, what shape it is, how it is packaged, etc.

The exercise can be carried out in several modifications.

1. Each of the group members comes out in front of the group (it is important that everyone sees him and he

I saw everyone, so the circular arrangement of the group members in this case is inefficient; it is better to stay in a semicircle or a line) and give a gift to everyone at once.

2. The first member of the group gives his gift to the neighbor on the right. He non-verbally or with a short emotional exclamation thanks him, after which he gives another gift to his neighbor on the right.

3. The first member of the group gives his gift to the neighbor on the right, and he must show that he

If the trainer considers it necessary, he can clarify with the participants what kind of gift they gave and whether the recipient of the gift understood correctly what exactly was presented to him.

"Hello, Bonjour, Healthy Boules"

To make a group greeting in the morning cheerful and cheerful and set a “carnival” mood (if the program of the day so requires), you can use greeting words in various languages.

Each of the participants must greet their neighbors on the right and left in some foreign language (good morning, guten Morgen, bonjour, etc.).

As an option: group members freely roam the audience, shaking hands with each other and saying their greeting.

Klaus Vopel suggests that the trainer prepare for this in advance and stock up on cards with greetings written on them so that the participants can draw one of the cards and use the prompt.

USA, UK: "Good morning"; Hi.

Italy: "Von giorno".

Spain: Buenos dias.

France: Bonjour.

Estonia: "Tege".

Lithuania: "Labas ritas".

Israel: Shalom.

Hawaii: "Aloha".

India: Namaste.

"GREETING WITHOUT WORD"

Each of the participants should greet the group by demonstrating some kind of non-verbal greeting. It can be either a non-contact greeting (wave, nod, curtsy) or contact (shake hands, hug). You can use greetings characteristic of different social and ethnic groups: pioneer salute, Japanese bow, etc. Other members of the group respond to the greeting in the same way as they were greeted (nod in response, shake the hand extended to them, etc.).

This exercise can be performed both in a circle and in any order - as soon as you are ready or by passing the ball.

For a trainer, this exercise may have additional diagnostic meaning. Which member of the group initiated closer contact? Who tried to get away from such contact? Who was the most inventive? How was the handshake done? Etc.

"GREETINGS IN CHOIR"

For this exercise, you can use one of the verbal or non-verbal greeting scripts described above. The only difference will be that it will not be one person, but a couple or three, who will voice the greeting or demonstrate the greeting gesture.

These small groups can be formed on a territorial basis by bringing together those who have taken neighboring chairs, or form groups from those who communicated the least on the previous day or entered into some kind of conflict or antagonistic relationship, or choose to unite in a group those who are planned to be involved in the next exercise (for example, a role-playing or business game) in this composition.

Groups can be given ten to fifteen seconds to think, then they take turns greeting their other colleagues.

"DAILY RITUAL"

If the training lasts more than two days (especially if these days do not go one after another, but intermittently), it makes sense to come up with and use a ritual that everyone would open

new training day. The trainer can invite the group to come up with such a ritual

independently or offer one of the options available to him. It can be both words - a greeting or a slogan in chorus, a consistent pronunciation of a more detailed text, when each person is assigned a specific, verbal and non-verbal action - for example, a handshake of each with each. Such collective rituals increase the cohesion of the group and "anchor" the working mood.

It is possible to think over two interconnected rituals - morning and evening, which will be a symbolic beginning and end of the group's work, opening and closing (for example, the beginning of the day can be marked by a revealing movement of the hands - like "come in, dear guests", and the end of the day - by closing the palms in the manner of the eastern "thank you" or Western "we are together").

"JOINT ESSAY ABOUT THE FUTURE OR THE PAST"

This version of the greeting is a modification of the well-known warm-up exercise, when group members are invited to compose a fairy tale in a circle: each one in turn puts in one phrase, and the person sitting on the right should develop the thought and plot in the next sentence.

In order to connect this exercise with the topic of the training, the facilitator needs to think through the task. It can be a story about the previous day: “Yesterday we did this ... And then this ... And we achieved such results ...” Or formulating goals for the coming day: “Today we will become more successful ... informed ... active ... ”(also a kind of group affirmation). Or a more story-driven story related to the training issues (“Swan, cancer and pike after team interaction training”; “Tops and roots from the best negotiators”; “About the assertive Little Raccoon”, etc.).

"NOBODY KNOWS WHAT I..."

Each of the participants (in a circle or in random order) completes the phrase: “No one in the group knows that I ...” For example: “No one in the group knows that I did not hear the alarm today”, or “No one in the group doesn’t know that I love pickles more than anything in the world”, or “No one in the group knows what I dreamed about tonight ... And I won’t tell anyone!”.

You can offer participants other phrases to supplement:

"And today I'm better than yesterday, because...";

"I am very glad that I...";

"I'm ready to move mountains, because...";

"Today we will all..."

It is important that the phrases are positive or humorous; their continuation should not cause any special difficulties for the participants, sad thoughts or excessively deep reflection.

"RECIPE FOR A GOOD DAY"

For this exercise, you will need recipes for preparing delicious dishes. The trainer can prepare the recipe cards themselves or have the participants bring them from home. Recipes should be appetizing and include at least 7-8 ingredients.

Participants are divided into subgroups of 3-4 people, each of the subgroups gets one of the recipes by drawing lots.

The recipe should be the result of collective creativity and suit all members of the subgroup.

Anything can be included in the recipe. Klaus Vopel cites the following recipe as an example: “We take 20 interesting participants, a kilogram of commitment, one hundred grams of experience, richly flavor it all with curiosity, add a pinch of the spirit of contradiction ...”

Subgroups are given 10 minutes to prepare the recipe; after all recipes are formulated, they are read out to all participants.

During the discussion of the game, the coach can emphasize that some “ingredients” were repeated in all or most groups (naturally, “participants” as an ingredient are not taken into account - they are likely to be in all groups. And if suddenly they won't - it's quite

may be the subject of an interesting discussion). Or on the proportions of these ingredients.

At the end of the day, you can remember the details of this game. Let's say, after analyzing which of the recipes turned out to be the most similar to what really happened in the group. Or somehow prepare a dish that resembles this recipe right at the final sharing.

"HELLO DEAR..."

The exercise is ideal for the second day of training. In the process of its implementation, participants have the opportunity to repeat the names of all those present once again, which is relevant in large groups even on the second or third day. Also, the exercise sets up participants for teamwork, helps to focus on what is happening in the group.

The exercise is performed in a circle. The task of the first participant is to greet his neighbor on the right, saying to him: “Hello, dear ... (neighbor’s name)” and doing some

movement (gesture). The next participant greets his neighbor on the right, repeats the gesture with which he was addressed, and adds his gesture. The complexity of the task lies in the fact that gestures should not be repeated.

This exercise, like the previous one, is good to do on the second day of the training. It gives the participants the opportunity to quickly get involved in the training work and receive additional information about each other. But you can offer it to the group only when the coach is sure that everyone remembers each other's names. The meaning of this exercise is lost if the participants of the training have known each other for a long time. In large groups, it is desirable to divide the participants into two teams.

One participant moves away from all the others at some distance and turns his back to them. Participants randomly ask the volunteer any questions they are interested in, to which he must answer, but before that, naming the name of the participant who asked the question. That is, the task of the leading player is to determine the one who spoke by voice and answer his question. This is more difficult to do if the volunteer does not know where anyone is and cannot navigate by the direction of the sound.

"WHAT'S NEW?"

This exercise can be done at the beginning of a new training day. It helps to tune in to work, remember what happened in the group yesterday, and also teaches participants to be more attentive to each other.

Participants sit on chairs in a circle. The host asks everyone to carefully look at each other for three minutes, paying attention to how this or that person looks today, what mood he is in, how he manifests himself. After three minutes, the participants should, throwing the ball to one of the participants, say what they saw in this person that was new compared to yesterday. The leader makes sure that the ball has been with each participant.

After completing the exercise, you can ask the participants how much what they heard corresponded to their own feelings, experiences, etc.

Alternatively, you can ask the participants, throwing the ball, repeat some phrase that the participant said yesterday.

This fun warm-up fits well with team building training. It can be used at the beginning of work or in the afternoon and in trainings on other topics, when you need to create a collaborative atmosphere.

All participants stand in one large circle and hold hands. The coach says that now he will start the wave, and the participants will have to pass it in a circle. "Waves" can be different. The leader either simply raises his hand with the hand of his neighbor, or shakes it, or

makes some other movement, for example, weaves the fingers of his hand and the hand of a neighbor into a lock. The task of each participant is to convey the received movement further as accurately and quickly as possible.

When the players manage to perform the movements without errors, the coach launches another wave in the same or in the opposite direction.

This exercise can also be organized as a team competition. Participants are divided into two groups, each team lines up in a row and holds hands. Everyone should be positioned so that the leader can take the hand of the first member of each team.

Participants located at the opposite end from the leading end, on his command, pass a certain movement to their neighbor, he passes it to his neighbor, and so on. The team in which the movement reaches the leader faster receives a point for speed. Teams also receive points if their movement during the journey has not changed and reached the leader the same as it was at the beginning. Before starting the game, the host must give the first players cards on which it is written what movements need to be transmitted. Movements can be anything, for example: a single strong handshake, a double weak handshake, etc.

"TALK WITH HANDS"

This warm-up helps to establish more

trusting relationship

in a group

helps participants overcome barriers in communication, improves the atmosphere at the training.

To complete the task, participants need to form two circles, an inner

outer, and stand facing each other. The number of people in each circle should be

the same so that all participants form

couples. If the group has an odd

participants, the coach takes part in the exercise.

The task of the participants is to communicate with their partner using only their hands. The trainer sets the topic for the “conversation” and after two or three minutes asks the circles to shift relative to each other by one person. Further communication continues already in new pairs and on a new topic. After two or three minutes, the couples and the topic change again. The facilitator may suggest the following situations in which communication takes place:

the participants have just met and are happy to see each other;

participants quarrel;

one expresses condolences to the other for any reason;

one participant is offended, and the second wants to make peace with him;

one tries to support, cheer up the second.

After completing the exercise, it is necessary to discuss with the participants what feelings arose during the game; on which topics it was easy to communicate, on which, on the contrary, it was difficult; was it easier to convey the emotion yourself or receive it from a partner; which of the participants was the easiest to communicate with.

"CONFUSION"

This exercise brings the group together, but since it involves fairly close physical contact, it must be used with great care.

Participants form a tight circle and stretch their hands forward. At the command of the host, everyone should take two players by the hands, while it is advisable not to join hands with those who are standing nearby. Next, the coach invites the participants to “unravel”, that is, without separating their hands, line up in one or more circles. Usually the leader participates in this exercise on an equal basis with everyone, but does not actively influence the process of unraveling.

Often participants have doubts that this problem can be solved. In fact, you can always unravel. As a result of the game, there may be several circles; perhaps some participants will stand facing in a circle, some with their backs. But in any case, a solution will be found.

After completing the exercise, you can ask the participants about what helped them cope with the task, what could have been done to solve it faster. When discussing, it is important to emphasize that the key to the successful completion of this task is a friendly attitude towards each other, constant orientation in the situation and the generation of original ideas.

"PASS THE ITEM"

This fun warm-up is well suited to start a new day of training. On the one hand, it causes a lot of positive emotions, and on the other hand, it helps to tune in to group work, increases concentration. In addition, it gives participants the opportunity to show creativity and originality of their thinking.

Participants must pass an object in a circle, such as a marker or a ball. But the method of transmission each time, for each participant must be new. If the item falls, the game starts over.

"AND ONE, AND TWO, AND THREE..."

This exercise enhances group cohesion, the involvement of participants in the work, concentration and observation.

All participants stand in a circle. At the command of the leader “one”, everyone begins to perform any movement, preferably not very difficult. At the command "two" everyone stops doing their

movements and begin to repeat the movements that their neighbors on the right did before. On the count of “three”, the participants again change the movement and perform the movements of the neighbor on the right, which he began to do on the command “two”. Thus, the movements seem to go in a circle.

When the facilitator calls a number equal to the number of participants in

group, movements should